Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Betrayed by a friend. One of Bart Carter's Contacts or Allies betrays Bart Carter, ending Bart Carter's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Free Trader (Merchant). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A series of bad deals and decisions force Bart Carter into bankruptcy. Bart Carter salvages what Bart Carter can. |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Voluntarily left Mainstream Believer |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Amnesia. |