Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Barton McDonald's Contacts or Allies betrays Barton McDonald, ending Barton McDonald's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Barton McDonald's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
34 |
Returned to Drifter (Barbarian). |
6 |
35 |
Betrayed by a friend. One of Barton McDonald's Contacts or Allies betrays Barton McDonald, ending Barton McDonald's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Failed to qualify for Worker (Citizen). |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
39 |
Barton McDonald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |