Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Barton Rand's ship is damaged, and Barton Rand have to hitch-hike Barton Rand's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
21 |
Became a Merchant (Broker). |
2 |
22 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
22 |
Failed to qualify for Line/Crew (Navy). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Smuggle illegal items onto a planet. |
3 |
26 |
Forced to continue current assignment. |
3 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Barton Rand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Became a Drifter (Scavenger). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |