Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Join a social movement. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
When dealing with an alien race, Benjaman Austin botch an opportunity to gather extra intelligence about them. |
2 |
22 |
Psychologically damaged by Benjaman Austin's time in the scouts. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Continued as Scout (Courier). |
3 |
27 |
Psychologically damaged by Benjaman Austin's time in the scouts. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Benjaman Austin's Contacts or Allies betrays Benjaman Austin, ending Benjaman Austin's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Merchant (Broker). |
6 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
38 |
Imperial trade restrictions force Benjaman Austin out of business. |