Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
22 |
Failed to qualify for Army Support (Army). |
3 |
22 |
Switched to Drifter (Wanderer). |
3 |
26 |
Drafted into Law Enforcement |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Go undercover to investigate an enemy. |
4 |
28 |
Scarred. Owe 1,250 for medical bills. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Benjaman Laroche's work ends up coming home with Benjaman Laroche, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
36 |
Benjaman Laroche run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Benjaman Laroche secretly provide religious rites for a dying leader or noble, although they do not share Benjaman Laroche's faith. Gain an Ally in the family and a Rival who disagrees with Benjaman Laroche's choice. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |