Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
A mission goes wrong; Benjiman Dickman and several others are captured and mistreated by the enemy. Gain Benjiman Dickman's jailer as an Enemy. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Benjiman Dickman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
33 |
Special assignment or duty on board ship. |
5 |
33 |
Voluntarily left Line/Crew |
5 |
33 |
Became a Scout (Explorer). |
5 |
37 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
37 |
Became a Citizen (Corporate). |
6 |
40 |
Benjiman Dickman befriend a superior in the corporation or the colony. |
6 |
41 |
Promoted to Citizen (Corporate) rank 1. |