Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Bennett Collins do not know what happened to Bennett Collins. There is a gap in Bennett Collins's memory. |
2 |
22 |
Became a Merchant (Broker). |
2 |
24 |
Bennett Collins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Failed to qualify for Artist (Entertainer). |
3 |
24 |
Returned to Drifter (Scavenger). |
3 |
26 |
Bennett Collins do not know what happened to Bennett Collins. There is a gap in Bennett Collins's memory. |
4 |
26 |
Became a Scout (Courier). |
4 |
28 |
Psychologically damaged by Bennett Collins's time in the scouts. |
5 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
36 |
Voluntarily left Merchant Marine |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Bennett Collins's Contacts or Allies betrays Bennett Collins, ending Bennett Collins's career. That Contact or Ally becomes a Rival or Enemy. |