Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Bernard Gabb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Embroiled in legal trouble. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Bernard Gabb's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Bernard Gabb's ship or starport is destroyed by criminals. Gain them as an Enemy. |