Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Bernhard Fleming's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
23 |
Bernhard Fleming gain experience in a technical field as a computer operator or surveyor. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
27 |
Spent time maintaining and using heavy vehicles. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Voluntarily left Corporate |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Attacked by enemies that Bernhard Fleming easily defeat. |
4 |
30 |
Gain Enemy if Bernhard Fleming don't already have one. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Bernhard Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Switched to Merchant (Free Trader). |
6 |
37 |
Embroiled in legal trouble. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |