Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Became a Scholar (Physician). |
4 |
31 |
Cheated in some fashion, advancing Bernhard Habborlain's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
Gain an Enemy |
5 |
32 |
Continued as Scholar (Physician). |
5 |
36 |
Make a breakthrough in Bernhard Habborlain's field. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
40 |
Moved to a new world. |
6 |
40 |
Promoted to Scholar (Physician) rank 1. |