Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Bertie Sabilline's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bertie Sabilline fail to help. Gain an Enemy. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Bertie Sabilline have no idea what happened to Bertie Sabilline – they found Bertie Sabilline's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Bertie Sabilline far from home. |
5 |
30 |
Failed to qualify for Surveyor (Scout). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Bertie Sabilline's Contacts or Allies betrays Bertie Sabilline, ending Bertie Sabilline's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Bertie Sabilline refuse to secretly provide religious rites for a dying leader or noble, because they do not share Bertie Sabilline's faith. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Bertie Sabilline retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |