Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Good fortune |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Attempted a risky adventure and was injured. |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Bill Rouse's Contacts or Allies betrays Bill Rouse, ending Bill Rouse's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
32 |
Attacked by enemies that Bill Rouse easily defeat. |
5 |
32 |
Gain Enemy if Bill Rouse don't already have one. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Find an Alien Artifact. |