Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A sudden war destroys Booker Wilson's trade routes and contacts, forcing Booker Wilson to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Gained a contact. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attacked by enemies that Booker Wilson easily defeat. |
5 |
36 |
Gain Enemy if Booker Wilson don't already have one. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Booker Wilson's Contacts or Allies betrays Booker Wilson, ending Booker Wilson's career. That Contact or Ally becomes a Rival or Enemy. |