Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Risk Brandon Fitget's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Explorer). |
5 |
34 |
Brandon Fitget's ship is damaged, and Brandon Fitget have to hitch-hike Brandon Fitget's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 4 Contacts. Gain 2 Enemies. |
6 |
34 |
Failed to qualify for Corporate Agent (Agent). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
37 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |