Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Brett Fabble survey an alien world. |
3 |
23 |
Voluntarily left Courier |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Attempted a risky adventure and was sent to prison. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Became a Prisoner (Thug). |
4 |
29 |
Vocational Training. |
4 |
31 |
Promoted to Prisoner (Thug) rank 1. |
4 |
31 |
Paroled from prison. |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
32 |
Brett Fabble do not know what happened to Brett Fabble. There is a gap in Brett Fabble's memory. |
6 |
32 |
Failed to qualify for Merchant Academy. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
33 |
Find valuable salvage. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Brett Fabble's Contacts or Allies betrays Brett Fabble, ending Brett Fabble's career. That Contact or Ally becomes a Rival or Enemy. |