Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Burley Jephcots's time in the scouts. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
A mission goes wrong; Burley Jephcots and several others are captured and mistreated by the enemy. Gain Burley Jephcots's jailer as an Enemy. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
Gained a contact. |
6 |
36 |
Voluntarily left Free Trader |
6 |
36 |
Returned to Scout (Surveyor). |
6 |
39 |
Burley Jephcots's scout ship is one of the first on the scene to rescue the survivors of a disaster but Burley Jephcots fail to help. Gain an Enemy. |
6 |
39 |
Burley Jephcots's ship is damaged, and Burley Jephcots have to hitch-hike Burley Jephcots's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 5 Contacts. Gain 1 Enemies. |
6 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |