Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Moved to a new world. |
2 |
25 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
25 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
26 |
Caleb Casey is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
26 |
Failed to qualify for Merchant Academy. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Caleb Casey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
34 |
Betrayed by a friend. One of Caleb Casey's Contacts or Allies betrays Caleb Casey, ending Caleb Casey's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
38 |
A new romantic starts. Gain an Ally. |
7 |
38 |
Graduated. |