Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Nearly killed. |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Spend several years jumping from world to world in Caleb Paul's scout ship. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Became a Citizen (Colonist). |
4 |
27 |
Caleb Paul's business expands, Caleb Paul's corporation grows, or the colony thrives. |
5 |
29 |
Continued as Citizen (Colonist). |
5 |
32 |
A revolution, attack or other unusual event throws Caleb Paul's life into chaos, forcing Caleb Paul to leave the planet. |
6 |
32 |
Failed to qualify for Merchant Academy. |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
35 |
Returned to Scout (Explorer). |
7 |
37 |
When dealing with an alien race, Caleb Paul botch an opportunity to gather extra intelligence about them. |
7 |
37 |
Caleb Paul inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |