Scout Caleb Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 41 M 2 (-2) 4 (-1) 5 (-1) 9 (1) 9 (1) 9 (1)245999
Missing patches of beard, Almond-shaped eyes
 
Skills
Broker 0
Carouse 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Persuade 0
Recon 1
Science (Social Sciences/Sophontology) 1
Steward 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Scout Explorer Scout13
Citizen Colonist 02
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Risoilr Akhuilr Rival 1 1 1 3 Aslan (M/16)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Nearly killed.
2 20 Failed to qualify for Army Support (Army).
2 20 Submitted to the draft.
2 20 Became a Scout (Explorer).
2 21 Spend several years jumping from world to world in Caleb Paul's scout ship.
3 24 Continued as Scout (Explorer).
3 25 Injured. Fully recovered. Owe 5,000 for medical bills.
4 25 Became a Citizen (Colonist).
4 27 Caleb Paul's business expands, Caleb Paul's corporation grows, or the colony thrives.
5 29 Continued as Citizen (Colonist).
5 32 A revolution, attack or other unusual event throws Caleb Paul's life into chaos, forcing Caleb Paul to leave the planet.
6 32 Failed to qualify for Merchant Academy.
6 32 Became a Drifter (Wanderer).
6 35 Injured. Fully recovered. Owe 2,500 for medical bills.
7 35 Returned to Scout (Explorer).
7 37 When dealing with an alien race, Caleb Paul botch an opportunity to gather extra intelligence about them.
7 37 Caleb Paul inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 39 Promoted to Scout (Explorer) rank 1 with the new title Scout.
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