Carl Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 41 M 3 (-1) 12 (2) 8 (0) 12 (2) 12 (2) 9 (1)3C8CC9
Discolored patches of skin, Sentimental, Disloyal
 
Skills
Animals 0
Astrogation 1
Athletics 0
Gun Combat (Slug) 1
Mechanic 0
Melee 0
Persuade 1
Pilot 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout22
Scout Surveyor 21
Drifter Wanderer 01
Citizen Colonist 02
 
Name Type Affinity Enmity Power Influence Species
Charles Whitlock Contact 2 4 2 2 Tezcat (F/50)
Very bad falling out.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Carl Simmons's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 23 Spend several years jumping from world to world in Carl Simmons's scout ship.
2 26 Promoted to Scout (Explorer) rank 2.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Surveyor) with previous rank.
3 28 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
4 28 Became a Drifter (Wanderer).
4 31 Offered job by a patron. Now owe him a favor.
5 32 Became a Citizen (Colonist).
5 33 Carl Simmons's business expands, Carl Simmons's corporation grows, or the colony thrives.
6 36 Continued as Citizen (Colonist).
6 38 A revolution, attack or other unusual event throws Carl Simmons's life into chaos, forcing Carl Simmons to leave the planet.
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