Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Carl Simmons's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Carl Simmons's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
33 |
Carl Simmons's business expands, Carl Simmons's corporation grows, or the colony thrives. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
38 |
A revolution, attack or other unusual event throws Carl Simmons's life into chaos, forcing Carl Simmons to leave the planet. |