Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Carl Walker's scout ship. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
When dealing with an alien race, Carl Walker have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Carl Walker's scout ship. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Psychologically damaged by Carl Walker's time in the scouts. |
5 |
33 |
Became a Rogue (Enforcer). |
5 |
34 |
A police detective or rival criminal forces Carl Walker to flee and vows to hunt Carl Walker down. Gain an Enemy. |
6 |
34 |
Returned to Scout (Courier). |
6 |
36 |
Carl Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carl Walker fail to help. Gain an Enemy. |
6 |
36 |
Carl Walker inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |