Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Became a Drifter (Wanderer). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
Carlton Lane run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Carlton Lane's work ends up coming home with Carlton Lane, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Carlton Lane retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |