Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
A police detective or rival criminal forces Christian Pinkerton to flee and vows to hunt Christian Pinkerton down. Gain an Enemy. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Nearly killed. Owe 6,250 for medical bills. |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Christian Pinkerton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Returned to Citizen (Colonist). |
4 |
32 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
32 |
Became a Merchant (Broker). |
5 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
A series of bad deals and decisions force Christian Pinkerton into bankruptcy. Christian Pinkerton salvages what Christian Pinkerton can. |