Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Involved in a gambling ring. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Backstab a fellow rogue for personal gain. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Involved in a gambling ring. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Severely injured. Owe 10,000 for medical bills. |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
Christian Reekey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Christian Reekey fail to help. Gain an Enemy. |
5 |
34 |
Psychologically damaged by Christian Reekey's time in the scouts. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Surveyor (Scout). |
6 |
37 |
Continued as Scout (Courier). |
6 |
39 |
Christian Reekey's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |