Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Christian Winn's Contacts or Allies betrays Christian Winn, ending Christian Winn's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Christian Winn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Christian Winn discover a world, item or information of worth to the Imperium. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
31 |
Find Ancient Technology. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Christian Winn do not know what happened to Christian Winn. There is a gap in Christian Winn's memory. |