Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Clair Stanway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
21 |
Clair Stanway do not know what happened to Clair Stanway. There is a gap in Clair Stanway's memory. |
3 |
21 |
Became a Merchant (Broker). |
3 |
22 |
Clair Stanway's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
24 |
Clair Stanway come into conflict with a splinter group Clair Stanway's own religion which maintains Clair Stanway's version is the wrong one. Gain 3 Rivals. |
5 |
24 |
Failed to qualify for Performer (Entertainer). |
5 |
24 |
Submitted to the draft. |
5 |
24 |
Became a Scout (Surveyor). |
5 |
28 |
Spend several years jumping from world to world in Clair Stanway's scout ship. |
5 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
28 |
Continued as Scout (Surveyor). |
6 |
30 |
Spend several years jumping from world to world in Clair Stanway's scout ship. |
6 |
32 |
Promoted to Scout (Surveyor) rank 2. |
7 |
32 |
Continued as Scout (Surveyor). |
7 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
35 |
Failed to qualify for Merchant Academy. |
8 |
35 |
Returned to Drifter (Scavenger). |
8 |
38 |
Clair Stanway do not know what happened to Clair Stanway. There is a gap in Clair Stanway's memory. |