Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Gained a contact. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Citizen (Corporate). |
2 |
28 |
Clem Fergusson's business expands, Clem Fergusson's corporation grows, or the colony thrives. |
2 |
30 |
Promoted to Citizen (Corporate) rank 1. |
3 |
30 |
Continued as Citizen (Corporate). |
3 |
31 |
Clem Fergusson is rewarded for Clem Fergusson's diligence or cunning. |
3 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
34 |
Continued as Citizen (Corporate). |
4 |
36 |
A revolution, attack or other unusual event throws Clem Fergusson's life into chaos, forcing Clem Fergusson to leave the planet. |
5 |
36 |
Failed to qualify for Journalist (Entertainer). |
5 |
36 |
Submitted to the draft. |
5 |
36 |
Became a Scout (Explorer). |
5 |
37 |
Psychologically damaged by Clem Fergusson's time in the scouts. |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |