Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Clem Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Clem Keiler join a gambling circle on board. |
3 |
23 |
Continued as Navy (Flight). |
3 |
25 |
During a battle, defeat or victory depends on Clem Keiler's actions. Clem Keiler actions lead to an honorabe discharge. |
4 |
25 |
Failed to qualify for Scientist (Scholar). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
29 |
On the front lines of a planetary assault and occupation. |
4 |
29 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
5 |
29 |
Continued as Marine (Star Marine). |
5 |
31 |
On the front lines of a planetary assault and occupation. |
6 |
33 |
Continued as Marine (Star Marine). |
6 |
37 |
Assigned to the security staff of a space station. |
6 |
37 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Ground Assault (Marine). |
7 |
37 |
Continued as Marine (Star Marine). |
7 |
39 |
A mission goes wrong; Clem Keiler and several others are captured and mistreated by the enemy. Gain Clem Keiler's jailer as an Enemy. |