Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Cleveland Watts's actions. Cleveland Watts actions lead to an honorabe discharge. |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Scarred. Fully recovered. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Cleveland Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Embroiled in legal trouble. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Embroiled in legal trouble. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
40 |
Forced to muster out. |