Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Clifford Jemmy's Contacts or Allies betrays Clifford Jemmy, ending Clifford Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Clifford Jemmy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clifford Jemmy fail to help. Gain an Enemy. |
2 |
21 |
Psychologically damaged by Clifford Jemmy's time in the scouts. |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Voluntarily left Explorer |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
26 |
Clifford Jemmy come into conflict with a splinter group Clifford Jemmy's own religion which maintains Clifford Jemmy's version is the wrong one. Gain 3 Rivals. |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
30 |
Clifford Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Gain Enemy if Clifford Jemmy don't already have one. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Clifford Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |