Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Cody Lambert survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Cody Lambert have no idea what happened to Cody Lambert – they found Cody Lambert's ship drifting on the fringes of friendly space. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
27 |
Cody Lambert learn something Cody Lambert should not have – a corporate secret, a political scandal – which Cody Lambert can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside Cody Lambert's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |