Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
An investigation takes on a dangerous turn. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Scarred. Owe 1,250 for medical bills. |
4 |
27 |
Failed to qualify for Enforcer (Rogue). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Colonel Campbell's Contacts or Allies betrays Colonel Campbell, ending Colonel Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Entertainer (Artist). |
5 |
31 |
A new romantic starts. Gain an Ally. |
6 |
34 |
Continued as Entertainer (Artist). |
6 |
38 |
Join homeworld’s celebrity circles |
6 |
38 |
Promoted to Entertainer (Artist) rank 1. |