Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Columbus Greerson's business expands, Columbus Greerson's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Columbus Greerson learn something Columbus Greerson should not have – a corporate secret, a political scandal – which Columbus Greerson can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Columbus Greerson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Columbus Greerson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
32 |
Failed to qualify for Surveyor (Scout). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Switched to Navy (Line/Crew) with previous rank. |
6 |
34 |
Columbus Greerson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
36 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
36 |
Voluntarily left Line/Crew |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
39 |
Columbus Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |