Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Crawford Sheils foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Crawford Sheils is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
27 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Voluntarily left Barbarian |
4 |
29 |
Became a Citizen (Colonist). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
36 |
A revolution, attack or other unusual event throws Crawford Sheils's life into chaos, forcing Crawford Sheils to leave the planet. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Gained a contact. |
6 |
40 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |