Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Switched to Drifter (Barbarian). |
2 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Attacked by enemies that Curtis McRae easily defeat. |
3 |
25 |
Gain Enemy if Curtis McRae don't already have one. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Curtis McRae do not know what happened to Curtis McRae. There is a gap in Curtis McRae's memory. |
5 |
29 |
Became a Scout (Courier). |
5 |
30 |
When dealing with an alien race, Curtis McRae botch an opportunity to gather extra intelligence about them. |
5 |
30 |
Curtis McRae have no idea what happened to Curtis McRae – they found Curtis McRae's ship drifting on the fringes of friendly space. |
6 |
33 |
Continued as Scout (Courier). |
6 |
37 |
Curtis McRae's scout ship is one of the first on the scene to rescue the survivors of a disaster but Curtis McRae fail to help. Gain an Enemy. |
6 |
37 |
Curtis McRae's ship is damaged, and Curtis McRae have to hitch-hike Curtis McRae's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 5 Contacts. Gain 1 Enemies. |
6 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Courier). |
7 |
39 |
Lost eye or limb. Owe 2,500 for medical bills. |