Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Dan Finnerty learn something Dan Finnerty should not have – a corporate secret, a political scandal – which Dan Finnerty can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
28 |
Dan Finnerty is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
28 |
Became a Merchant (Merchant Marine). |
5 |
29 |
Smuggle illegal items onto a planet. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Good fortune |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A good deal ensures Dan Finnerty is living the high life for a few years. |