Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Dan Lite into bankruptcy. Dan Lite salvages what Dan Lite can. |
2 |
21 |
Failed to qualify for Explorer (Scout). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Betrayed by a friend. One of Dan Lite's Contacts or Allies betrays Dan Lite, ending Dan Lite's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Failed to qualify for Colonist (Citizen). |
3 |
22 |
Continued as Drifter (Wanderer). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
3 |
24 |
Gain Enemy if Dan Lite don't already have one. |
3 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
28 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Dan Lite's Contacts or Allies betrays Dan Lite, ending Dan Lite's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Citizen (Worker). |
7 |
39 |
Political upheaval strikes Dan Lite's homeworld, and Dan Lite is caught up in the revolution. |