Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Daryl Sanders's work ends up coming home with Daryl Sanders, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Daryl Sanders foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Abuse Daryl Sanders's position for profit. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Special assignment or duty on board ship. |
5 |
35 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
During a battle, defeat or victory depends on Daryl Sanders's actions. Daryl Sanders actions lead to an honorabe discharge. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
40 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |