Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Scarred. |
2 |
20 |
Failed to qualify for Free Trader (Merchant). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Nearly killed. Owe 8,750 for medical bills. |
3 |
21 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Scout (Explorer). |
3 |
22 |
Severely injured. Owe 10,000 for medical bills. |
4 |
22 |
Became a Citizen (Corporate). |
4 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
24 |
Switched to Drifter (Scavenger). |
5 |
27 |
Moved to a new world. |
6 |
28 |
Continued as Drifter (Scavenger). |
6 |
32 |
Attacked by enemies that Davis Kelly easily defeat. |
6 |
32 |
Gain Enemy if Davis Kelly don't already have one. |
7 |
32 |
Continued as Drifter (Scavenger). |
7 |
33 |
Find valuable salvage. |
7 |
36 |
Forced to muster out. |
8 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Davis Kelly aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |