Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Widely recognized. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Nearly killed. Owe 6,250 for medical bills. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
During a battle, defeat or victory depends on Dayton George's actions. The ship suffers severe damage and Dayton George is blamed for the disaster. Dayton George is court - martialled and discharged. |
4 |
24 |
Became a Agent (Corporate Agent). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
28 |
Continued as Agent (Corporate Agent). |
5 |
31 |
Dayton George's work ends up coming home with Dayton George, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
31 |
Became a Drifter (Scavenger). |
6 |
33 |
Dayton George do not know what happened to Dayton George. There is a gap in Dayton George's memory. |
7 |
33 |
Failed to qualify for Worker (Citizen). |
7 |
33 |
Continued as Drifter (Scavenger). |
7 |
34 |
Survived a risky adventure but gained nothing. |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
39 |
Dayton George do not know what happened to Dayton George. There is a gap in Dayton George's memory. |