Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
De-tar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
25 |
Refused to criticise a questionable political leader on De-tar's homeworld. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
One of De-tar's pieces of art is stolen, and the investigation brings De-tar into the criminal underworld. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
One of De-tar's pieces of art is stolen, and the investigation brings De-tar into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Performer) rank 2. |
5 |
34 |
Voluntarily left Performer |
5 |
34 |
Became a Citizen (Colonist). |
5 |
37 |
De-tar gain experience in a technical field as a computer operator or surveyor. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |