Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Dean Foy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
20 |
Gain a patron in the arts. Gain an Ally |
2 |
23 |
Promoted to Entertainer (Artist) rank 1. |
3 |
23 |
Continued as Entertainer (Artist). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Entertainer (Artist) rank 2. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
31 |
Works is especially well received and popular, making Dean Foy a minor celebrity |
4 |
31 |
Promoted to Entertainer (Artist) rank 3. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
33 |
Dean Foy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Dean Foy's ship or starport is destroyed by criminals. Gain them as an Enemy. |