Dee Watson  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 41 M 7 (0) 6 (0) 6 (0) 4 (-1) 7 (0) 8 (0)766478
Consistent, Excitable, Splendid
 
Skills
Astrogation 0
Broker 0
Drive 0
Electronics (Computers) 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Persuade 0
Profession (Sports) 0
Science (Social Sciences) 0
Seafarer 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Scout Explorer 01
Drifter Scavenger 12
Scout Surveyor 01
Drifter Barbarian 11
 
Name Type Affinity Enmity Power Influence Species
Rafael Thomas Enemy 0 3 3 1 Darmine (M/24)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2 22 Continued as Merchant (Merchant Marine).
2 25 Severely injured. Owe 2,500 for medical bills.
3 25 Became a Scout (Explorer).
3 29 Severely injured. Fully recovered. Owe 5,000 for medical bills.
4 29 Failed to qualify for Performer (Entertainer).
4 29 Became a Drifter (Scavenger).
4 33 Promoted to Drifter (Scavenger) rank 1.
5 33 Continued as Drifter (Scavenger).
5 35 Betrayed by a friend. One of Dee Watson's Contacts or Allies betrays Dee Watson, ending Dee Watson's career. That Contact or Ally becomes a Rival or Enemy.
6 35 Failed to qualify for Free Trader (Merchant).
6 35 Submitted to the draft.
6 35 Switched to Scout (Surveyor) with previous rank.
6 36 Psychologically damaged by Dee Watson's time in the scouts.
7 36 Switched to Drifter (Barbarian).
7 39 Attempted a risky adventure and was wildly successful.
7 40 Promoted to Drifter (Barbarian) rank 1.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙