Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Severely injured. Owe 2,500 for medical bills. |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Failed to qualify for Performer (Entertainer). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Dee Watson's Contacts or Allies betrays Dee Watson, ending Dee Watson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Scout (Surveyor) with previous rank. |
6 |
36 |
Psychologically damaged by Dee Watson's time in the scouts. |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |