Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Dexter Heriot's ship is ambushed by enemy vessels. Dexter Heriot successfully ran to the jump point. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Dexter Heriot's ship is damaged, and Dexter Heriot have to hitch-hike Dexter Heriot's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 2 Contacts. Gain 3 Enemies. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Lost eye or limb. Owe 1,250 for medical bills. |
4 |
28 |
Became a Merchant (Broker). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Voluntarily left Broker |
5 |
32 |
Failed to qualify for Law Enforcement (Agent). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Dexter Heriot do not know what happened to Dexter Heriot. There is a gap in Dexter Heriot's memory. |
6 |
35 |
Became a Scholar (Physician). |
6 |
38 |
Make a breakthrough in Dexter Heriot's field. |