Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Commanding officer takes an interest in Duane McLelland's career. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
28 |
Risk Duane McLelland's fortune on a possibility lucrative deal and win. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
33 |
Failed to qualify for Courier (Scout). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
34 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
34 |
Failed to qualify for Physician (Scholar). |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
38 |
Duane McLelland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |