Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Dudley Robins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
20 |
Assigned to an assault on an enemy fortress. |
2 |
20 |
Injured |
3 |
23 |
Voluntarily left Marine Support |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Dudley Robins is blamed for an accident that causes the death of several crew members. Dudley Robins's guilt drives Dudley Robins to excel. |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
31 |
Encounter a Psionic institute. |
5 |
31 |
Tested for psionic powers |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Became a Psion (Wild Talent). |
6 |
35 |
Psionic strength increases. |
7 |
36 |
Voluntarily left Wild Talent |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Dudley Robins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |