Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Duncan Hunniford's Contacts or Allies betrays Duncan Hunniford, ending Duncan Hunniford's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Free Trader (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Risk Duncan Hunniford's fortune on a possibility lucrative deal and win. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Given advanced training in a specialist field |
6 |
41 |
Forced to muster out. |