Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Earl Rhodes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Scout (Courier). |
5 |
33 |
When dealing with an alien race, Earl Rhodes have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Earl Rhodes's scout ship is one of the first on the scene to rescue the survivors of a disaster but Earl Rhodes fail to help. Gain an Enemy. |
6 |
39 |
Earl Rhodes have no idea what happened to Earl Rhodes – they found Earl Rhodes's ship drifting on the fringes of friendly space. |