Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Earle Barry foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Merchant (Broker). |
4 |
29 |
A good deal ensures Earle Barry is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Earle Barry's business or ship thrives. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |