Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Earnest Rand's ship is damaged, and Earnest Rand have to hitch-hike Earnest Rand's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Victim of a crime |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Earnest Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |