Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Join a social movement. |
1 |
19 |
Dropped out of university. |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
22 |
An expedition or voyage goes wrong, leaving Edd Montgomery stranded in the wilderness. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
26 |
Continued as Merchant (Free Trader). |
4 |
27 |
Severely injured. Fully recovered. |
5 |
27 |
Failed to qualify for Enforcer (Rogue). |
5 |
27 |
Became a Drifter (Barbarian). |
5 |
31 |
Severely injured. Owe 20,000 for medical bills. |
6 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
35 |
Became a Agent (Intelligence). |
7 |
39 |
Go undercover to investigate an enemy. |
7 |
39 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |